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Programming and Programming Languages
1
Introduction
2
Basic Data and Expressions
3
From Repeated Expressions to Functions
4
Introduction to Tabular Data
5
From Tables to Lists
6
Processing Lists
7
Introduction to Structured Data
8
Collections of Structured Data
9
Recursive Data
10
Tree-
Shaped Data [EMPTY]
11
Interactive Games as Reactive Systems
12
Examples, Testing, and Program Checking
13
Functions as Data
14
Predicting Growth
15
Sets Appeal
16
[EMPTY]
17
Halloween Analysis
18
Sharing and Equality
19
Graphs
20
State, Change, and More Equality
21
Algorithms That Exploit State
22
[EMPTY]
23
Processing Programs:
Parsing
24
Processing Programs:
A First Look at Interpretation
25
Interpreting Conditionals
26
Interpreting Functions
27
Reasoning about Programs:
A First Look at Types
28
Safety and Soundness
29
Parametric Polymorphism
30
Type Inference
31
Mutation:
Structures and Variables
32
Objects:
Interpretation and Types
33
Control Operations
34
Pyret for Racketeers and Schemers
35
Glossary
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